Valorant Episode 8 Act 1: Release Date, Time, Updates

August 2024 · 9 minute read

Valorant Episode 8 Act 1 will be the next major update for the game, and here is the exact time for its release.

We are coming closer to the end of Valorant Episode 7 Act 3, and the next major update the Valorant will have will be the release of Episode 8 Act 1, which will bring new content to the game, including battle pass, skinline, and more.

Once it becomes available, the ranks of all the players will reset, so you will have to start grinding again. If you are wondering how much time you have before the current act ends and when will Episode 8 Act 1 release, here is the exact date and time for it.

January 7 Update: We checked for latest information on Valorant Episode 8 Act 1today.

Valorant Episode 8 Act 1 Release Date and Time

Riot Games has officially announced the release date for Valorant Episode 8 Act 1 and it will begin on January 9 around 14:00 PDT. The servers will be taken down for maintenance a few hours before the update becomes available, and during that period, you will not be able to enter the game or play matches. 

In terms of content, here is everything coming to the update:

GENERAL UPDATES

AGENT UPDATES

Deadlock

Continuing in the direction of the previous 7.10 GravNet (C) changes, we’re looking to build upon the unique strengths of Deadlock’s two other basic abilities: Sonic Sensor (Q) and Barrier Mesh (E).

Killjoy

The amount of coverage on Killjoy’s Turret (E) outshines other defensive recon tools when paired with the Turret’s other strengths, such as its autonomous detection and long range vision. Reducing its vision cone should push Killjoy to make clearer choices about what area of the map her Turret will cover, while the Turret’s updated visuals should aid you in quickly understanding what areas it will protect.

MAP UPDATES

Doors Refactor

We have upgraded the tech behind our interactable doors in order to polish some of your interactions with others and with Agent abilities.

MODES UPDATES

Team Deathmatch

We felt that the Sheriff is overperforming in the Stage 2 weapon ecosystem and, as a result, other loadouts have been pushed to the side. This change aims to allow other weapons to be more viable when in an engagement against a Sheriff.

Map Rotation

PREMIER UPDATES

GAMEPLAY SYSTEMS UPDATES

Starting in Patch 8.0, VALORANT will support third party spatialization software for headphones.

Spatial Audio is virtual surround sound for headphones. This software processes sound to help you differentiate sounds that are in front, behind, or even above you, while listening on headphones. For example, figuring out if those footsteps were in front of you or behind you.

We are excited to announce that Patch 8.0 will include official support for 3rd party spatial audio solutions! This gives you choices beyond the HRTF option which was already available in VALORANT’s audio settings. In Patch 7.06, we made changes to the audio engine that caused issues for those of you who were already using third party spatialization software, which we did not support at the time.

When 3rd party spatialization software was active in Windows settings in 7.06, sound levels went haywire and our only solution at the time was to guide those being affected to turn third party spatialization software off for the time being. We implemented a stereo-only fix in 7.07 that was compatible with Spatial Audio, but did not allow it to virtualize surround sound.

In Patch 8.0, the Speaker Configuration in VALORANT’s audio settings will default to stereo, but you can enjoy all of the features that these spatial audio solutions provide if you choose to opt in by setting the Speaker Configuration to Auto-Detect.

How can I experience Spatial Audio in VALORANT?

Step 1: Open VALORANT’s audio settings and change the Speaker Configuration from Stereo to Auto-Detect.

Step 2: Turn on Spatial Audio in your Windows settings. Open the Sound control panel, right click your playback device, choose Properties, and go to the Spatial sound tab. This is where you can turn spatialization software on and select different spatial sound formats.

How can I turn off 3rd party spatialization?

Step 1: In Windows, to turn off 3rd party audio spatialization, also known as Spatial sound, open the Sound control panel, right click your playback device, choose Properties, and go to the Spatial sound tab. This is where you can turn spatialization software off.

Note: Some peripherals are bundled with their hardware manufacturer’s spatialization software. It is possible to have this software activate spatial audio on your PC in a way that is not visible in the Sound control panel in Windows, only in the software itself.

Step 2: Open VALORANT’s audio settings and change the Speaker Configuration from Auto-Detect to Stereo.

I already had 3rd party spatial audio software active, but in 8.0, gameplay sounds bad. How do I fix this?

The VALORANT Speaker Configuration defaults to Stereo, which is not compatible with Spatial Audio in Patch 8.0. Changing the VALORANT Speaker Configuration to Auto-Detect will take full advantage of Spatial Audio.

What about Virtual 7.1 USB headphones?

USB-based virtual 7.1 channel headphones are now supported. Please ensure you install all of your headphone manufacturer’s audio software and drivers required for this to work correctly.

I set VALORANT’s Speaker Configuration to Auto-Detect, but I didn’t activate Spatial Audio in my Windows settings. I’m listening to the game on USB headphones and now I don’t hear my own Agent’s VO or certain sounds that are emitting from directly in front of me or behind me. How can I fix this?

If you discover this while you are in a game, there are two quick fixes. You can set the VALORANT Speaker Configuration to Stereo until you can install your headphone drivers OR you can also enable spatial audio in your Windows audio settings (Windows Sonic comes with Windows). But don’t do both of these two things. You have to pick one. The issue in this case is that some USB headphones appear to Windows as 5.1 or 7.1 devices, but the headphones depend on drivers to mix those 6 or 8 channels down to stereo. If those drivers aren’t installed, sounds can’t be played back from the center or surrounds, and will be silent. Those sounds will be missing. Installing the headphone manufacturer’s audio software and drivers fixed the problem in our testing.

I like the HRTF that was in the game before, can I still use it?

Our existing HRTF option isn’t going away. If HRTF was already active in your VALORANT settings, your settings will not be changed when you log into Patch 8.0.

What if I had HRTF enabled before, but I want to switch to trying another spatial audio software?

If you change your VALORANT Speaker Configuration to Auto-Detect and activate Spatial Audio on your computer, VALORANT will enable Spatial Audio and turn off HRTF for you.

I use Bluetooth headphones. When I turn spatialization software on, the audio glitches repeatedly. How can I fix this?

When we ran into this issue in our testing, we found that turning off “Hands Free Telephony” for the bluetooth headphones solved this issue. Please note, turning off this feature will disable the built-in microphone for your headphones. This setting is under Devices & Printers, (Your Headphones), Properties, Services.

What if I’m listening on speakers?

HRTF and spatial audio are only designed for headphones, so if you are listening on speakers, HRTF and spatial audio should be off.

Is mono still supported as an accessibility feature?

Yes. Note that a mono mix doesn’t take advantage of HRTF or spatialization since these techniques work in part by using time and spectral differences between left and right channels. Having spatial audio enabled in your system settings won’t do any harm if you have the mono option checked because spatial audio will be bypassed. When turning the mono option on or off, you may need to restart the game for the changes to take effect.

I tried a 3rd party spatialization software format and it made me feel dizzy or nauseous. What’s up with that?

While rare, HRTF and spatial audio processing can have that effect on some people. If you find that your selected spatial audio solution is causing these symptoms, please turn it off or try using a different spatial audio solution.

Does Spatial Audio affect competitive integrity?

In part, Spatial Audio applies HRTF (Head Related Transfer Function) processing. Any software that applies HRTF is based on an anatomical model. For example, the distance between ears, distance from shoulder to ear, shape of ear cartilage, and many other measurements. Those measurements are used to model time and spectral differences of sounds around our head and mimic the cues that our brains use for determining the 3D positioning of sounds around us. A sound coming from your right side reaches your right ear first and reaches your left ear slightly later due to the speed of sound. Our brains interpret these details to tell us where a sound is coming from. Each individual person is accustomed to what that sounds like based on their anatomy. An HRTF model that matches your anatomy is going to sound most natural to you. If you are using an HRTF profile that doesn’t match your anatomy, it may be hard to tell whether a sound is in front of you or behind you. We are happy to expand the number of spatialization software choices you can try in Patch 8.0. We don’t think any particular HRTF solution gives a competitive advantage beyond your personal preference.

Audio playback methods compatible with HRTF and 3rd party spatialization:

Listening toCompatible with HRTFCompatible with Spatial Audio
HeadphonesYesYes
SpeakersNoNo
MonoNoNo

BUG FIXES

General

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